Sunday, January 13, 2013
Homefront: From the Bargain Bin
For Homefront's launch, THQ marketed the fact that John Milius (writer/director of Red Dawn) was writing the story. I loved this cult classic. The intro scenes and pre-release screenshots of the game looked fantastic. I erred on the side of caution and decided to wait for reviews and was immediately put off by what the media had to say about it. The most glaring issue was that the campaign was very short, and ultimately mediocre.
Homefront fails in so many areas where it could easily succeed. The single player campaign is plagued with what I can only describe as a lack of funding or laziness. In many points throughout the campaign the doorway you need to go through will be blocked with a filing cabinet or refrigerator. You, the player can do nothing about this. You need the scripted AI to take their time and move the object. Count how many times this happens in your playthrough, it's pretty hilarious. I also noticed at times I would be standing where the AI was scripted to stand. The AI would then just run around until I moved and it was able to stand where scripted. Finally, the game uses invisible walls to keep the player in check during it's scripted in-game cutscenes. I don't remember the last game I played that had such terrible AI.
All in all, Homefront is an OK game. It's not worth 60, 40, or 20 dollars. It is however worth 5 dollars. The game can be fully experienced in an afternoon and I am happy that I took the time to play it. The graphics are decent, a little dated because the game is older now, but I pointed out what I feel is the worst about this game and I would still recommend it. If you can get by the glaring issues with the game and go in with the understanding it wont be the best game you've ever played, you'll enjoy it.