Monday, July 30, 2012
Friday, July 27, 2012
Wednesday, July 25, 2012
I present to you a guide for Phantasy Star Online 2 which will cover several of the most common translations you'll find yourself needing in game. If you're looking for a guide on downloading, installing and getting logged into PSO2, please see my Phantasy Star Online 2: A Quick Start Guide. This guide is intended to give you an "at a glance" translation for things such as quest menus, player menus and statistics. This is not intended to be a guide on how to play the game. There are several items that will be mentioned here that will not be explained in it's entirety simply because it's beyond basic gameplay. I hope this helps!
Monday, July 23, 2012
Saturday, July 21, 2012
Thursday, July 19, 2012
Phantasy Star Online 2. Now I am familiar with the Phantasy Star series (only the ones on Genesis really) but I never really made an attempt to play the original Phantasy Star Online. I've always been weary or the Phantasy Star series as it always seems a little too Sci-Fi and over the top exaggerated robot for me, so when I heard that it was only released in Japan (until 2013) and completely in Japanese, I was even more skeptical. However, after playing ~20 hours of the game, I could not be happier with my decision to give it a try. As good as the game is, the problem of the language barrier still remains. As my knowledge of the Japanese language is poor at best, I found getting started incredibly difficult. Because of this, I've combined translations I've found with my own personal experience to bring you this quick start guide that I hope will help you on your way to getting your first Phantasy Start Online 2 character started.
Wednesday, July 18, 2012
Thanks to the good folks over at developer Grinding Gear Games, I was able to spend some time with their upcoming free to play Action RPG: Path of Exile. I spent a few hours exploring the first areas of this game and it’s clear, it’s a Diablo clone that enhances on certain areas and lacks in others. The game is currently in beta and the following thoughts should be taken with a grain of salt as they are subject to change.
Focusing on the differences to start, Path of Exile has an intense Passive skill tree that you’ll be putting points into after a few minutes of play. The amount of customization the player is allowed to do is impressive while at the same time borderline overwhelming. Here’s a link to the passive tree in it’s current state over at the official Path of Exile site. Take a moment, poke around and see for yourself. The game does not utilize gold or any money system. Instead it utilizes a system of breaking down objects into raw materials which can then be combined to make new equipment or gems. The game really throws you in and introduces a lot in the first 10 minutes. It can be slightly overwhelming especially if you’re not a hardened Action RPG player. This could just be for the beta however.
Monday, July 16, 2012
Wednesday, July 11, 2012
I don't care what you call them. Multiplayer Online Battle Arena. Action Real Time Strategy. Or my favorite, DOTAD - Defense of the Ancients Derivative. There has been a plethora of these types of games to choose from recently all with their own unique take on the genre. From the team that brought you Fat Princess, AirMech leapfrogs from the Chrome Store to Steam as frantically paced cross between real time strategy games and tower defense.
Monday, July 9, 2012
Saturday, July 7, 2012
Sunday, July 1, 2012
2011 was a big year in the computing industry. Tablet sales grew and the introduction of a new kind of laptop dubbed Ultrabook hit the market in quarter three. What exactly is an Ultrabook? It is a laptop that needs to meet certain Intel guidelines in order to market themselves as an Ultrabook. They must be a certain weight, have a fast resume time, SSD in the system, and be under a certain thickness to meet Intel's standard or you just have another laptop. The big crux as to why, up until this month it was hard to find a gaming Ultrabook is very simple. Dedicated graphics are heavy due to the cooling systems that need to be implemented to avoid a meltdown.