EightyEight Games seems to have crafted 10000000 to be the solution to that problem but I'm hesitant to say whether they've truly succeeded.
Tuesday, March 19, 2013
Thursday, March 14, 2013
Monday, March 4, 2013
Dungelot from Red Winter Software aims to bring both of these ideas together. But does it succeed?
Friday, March 1, 2013
The emphasis seemed to be focused on speed and usability more than anything else. Instant on, instant resume, and instant streaming games thanks to the Gakai aquisition. All the things that used to be a nightmare, like patching, on the PS3 are now relegated to a completely discrete secondary chip. It's as if the featureset of the new box is totally reactionary to the criticism of the their last console. That's not a bad thing.
In terms of services provided and the actual hardware, I think we'll see parity on the part of Microsoft in the coming months so it's not all that relevant Stereoscopic cameras may be interesting but I'm sure the Kinect 2 will be just as convincing (or not). Perhaps it's taboo to say so, but it seems as though Sony is finally producing a western produced product that responds to the needs and wants of the average non-Japanese consumer. The cultures are quite different so it's refreshing to see that Sony's hubris is gone.
The information dump was rather exhaustive considering the timing of the announcement yet it left me wondering what bombs they had left to drop come E3. Sony is an experienced company and they must know they have to bring something huge to the table for the biggest show in the industry.
All in all the announcement left me pleasantly surprised and optimistic for (this division) of Sony. A new interesting featureset that addresses everyone's concerns about the difficulty of development and usability of their previous device while showing us a good assortment of future PS4 games as well as a humbleness that is in stark contrast to what the company's presented in year's past. Microsoft better have their game-face on because Sony is still here to play with the big boys.
Wednesday, February 6, 2013
Wednesday, January 30, 2013
I first saw Mark of the Ninja at PAX East 2011 and it grabbed my attention right away. I am usually the kind of person who likes stealth action games then plays about 50% of the game, gets stuck, and never touches it again. Mark of the Ninja is not that game; from the beginning I was sucked in and couldn't stop.
Posted by Jason at 6:00 AM
Wednesday, January 23, 2013
Tuesday, January 15, 2013
Sunday, January 13, 2013
For Homefront's launch, THQ marketed the fact that John Milius (writer/director of Red Dawn) was writing the story. I loved this cult classic. The intro scenes and pre-release screenshots of the game looked fantastic. I erred on the side of caution and decided to wait for reviews and was immediately put off by what the media had to say about it. The most glaring issue was that the campaign was very short, and ultimately mediocre.
Tuesday, January 8, 2013
Friday, January 4, 2013
Thursday, January 3, 2013
Frog Fractions. Just trust me on this one. Saying more would ruin the the point of playing the game. All I will say, is the game is not what it seems and perhaps can inform game design for other indie developers. Lessons can be learned from this little flash game. If nothing else, you will enjoy the music and nostalgia. Thank me later.