Dungelot wastes no time getting you to the action. Select your character class, of which only one is available at the start, and proceed into your first Dungeon. Dungeons are labeled merely as Dungeon 1, Dungeon 2 and so on. You tap tiles to reveal their contents; each containing monsters, treasure, items and arena rooms. Battling the monsters merely requires you to tap them until they die. At least as far as grinding RPGs go, there's more interactivity than Blood Brothers. Items you pickup range from Lighting Spells to poison to health restoration.Your inventory is rather small which incentivizes use of the items them rather than encouraging you to horde them or sell them back for health and money.
After you've traversed a good amount of dungeons, the game introduces you to some simple quests (save three damsels in distress) as well as new enemy types. Some enemies will start to attack you from across the board, every turn, so getting to them is a priority. Others will poison you or merely block your way. There are a good amount of enemies once you're 20 or 30 dungeons in as well as some randomly generated health drains (bad food) as well as temporary characters that will do or take damage for you. The lust for money, items and loot drives you on but upon your first death you may be sad to find your items are lost to you. Only your money remains. Spend that money on skill upgrades and dive right back in either as the same character or potentially one of the unlocked ones. I seems to me; however, that the Vampire trumps them all with his health regeneration.
Gameplay is admittedly simple and can be played with one hand. This may be a negative or a positive depending on your perspective and expectation Graphics are simple and cute but well designed. You never confuse one item with another and easily learn to spot which enemies have which abilities. Audio is passable but I ended up playing the game on silent so as not to disturb my significant other. There's really no story to speak of beyond the quirky descriptions of monsters. You're just a hero clearing dungeons but I think the omission of some long text box is perfectly acceptable for this type of game.