Fair warning: you may not consider Dear Esther a true "game" in the normal sense of the socially accepted word. You might be better off considering it an interactive story. I bought Dear Esther during the recent Steam sale for pennies on the dollar after hearing some rather positive press about the game when it was released. After playing through it I feel as though I owe Robert Briscoe and the rest of the team some more money.
Honestly, during the writing of this review I went back and forth about how much to tell about the experience. I feel as though people should go into this game blind, with no knowledge at all of what they are about to experience. If this review seems a bit vague, that is the intention so as to not spoil the experience for the reader.

To be reductionist, Dear Esther is a first person adventure game where the only controls you need are how to move around the environment. There are no other buttons to hit beyond looking with your mouse and moving with WASD. Originally released as a Half-Life 2 mod in 2008, the game has made significant graphical and artistic upgrades with the team's addition of a professional artist (Robert Briscoe), allowing for a full release. In actuality, Dear Esther is a psychological journey into the mind of a broken man told through the recital of letters written to woman named Esther. Set to a incredibly evocative and moving dynamic musical score that punctuates key discoveries or realizations; you merely walk around an island discovering what secrets the island holds. The island landscape evokes an almost satanic like presence with stalactites and stalagmites arrayed in ways reminiscent of the jaws of hell. The whole experience is something I can only describe as oppressive, made possible by the impressive voiceover and brooding landscape.


5/5


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