Monday, July 30, 2012

Gabe, Blizzard and the Hate on Windows 8


Recent statements by industry luminaries have led to a cacophony of internet dribble about how Windows 8 is clearly the devil incarnate. Let's step away from the speculation and look at the facts.

Friday, July 27, 2012

Review: World of Tanks

I was first introduced to World of Tanks at PAX East in Boston and it was not received well.  They had two people that had no business instructing people on how to play any game, let alone a game as in depth as this one.  After a disappointing 10 minutes of game-play and listening to the same 30 seconds of a dubstep song on repeat, I had written this game off.  But a discussion with my father regarding World War 2 history a few months later led me to give the game another go and what I found was very surprising.  The historical accuracy pulled me in and the HUGE, in depth skills trees have kept me interested ever since.  In this post, we'll take a look at some of the pros and cons of this game and what really makes this free-to-play shooter worth the download. 

Wednesday, July 25, 2012

Phantasy Star Online 2: Quick Reference Guide

I present to you a guide for Phantasy Star Online 2 which will cover several of the most common translations you'll find yourself needing in game.  If you're looking for a guide on downloading, installing and getting logged into PSO2, please see my Phantasy Star Online 2: A Quick Start Guide.  This guide is intended to give you an "at a glance" translation for things such as quest menus, player menus and statistics.  This is not intended to be a guide on how to play the game.  There are several items that will be mentioned here that will not be explained in it's entirety simply because it's beyond basic gameplay.  I hope this helps!

Monday, July 23, 2012

Review: Dear Esther


Fair warning: you may not consider Dear Esther a true "game" in the normal sense of the socially accepted word. You might be better off considering it an interactive story. I bought Dear Esther during the recent Steam sale for pennies on the dollar after hearing some rather positive press about the game when it was released. After playing through it I feel as though I owe Robert Briscoe and the rest of the team some more money.

Saturday, July 21, 2012

Less Buttons, More Depth


Increasingly I find a common development principle permeating most of the new games I play. Less moves to learn. Less buttons to press. Shorter combos to memorize. I've found it in my fighting games, in my MMO's and my MOBAs. And for a short time it irked me. They're taking out the complexity. They're dumbing down the things I love. But after some time I came to realize the positive aspects of this approach to game design.

Thursday, July 19, 2012

Phantasy Star Online 2: A Quick Start Guide

Recently I was turned on to an online RPG by the name of Phantasy Star Online 2.  Now I am familiar with the Phantasy Star series (only the ones on Genesis really) but I never really made an attempt to play the original Phantasy Star Online.  I've always been weary or the Phantasy Star series as it always seems a little too Sci-Fi and over the top exaggerated robot for me, so when I heard that it was only released in Japan (until 2013) and completely in Japanese, I was even more skeptical.  However, after playing ~20 hours of the game, I could not be happier with my decision to give it a try.  As good as the game is, the problem of the language barrier still remains.  As my knowledge of the Japanese language is poor at best, I found getting started incredibly difficult.  Because of this, I've combined translations I've found with my own personal experience to bring you this quick start guide that I hope will help you on your way to getting your first Phantasy Start Online 2 character started.

Wednesday, July 18, 2012

Path of Exile: My Time with this Free to Play Dungeon Crawler



Thanks to the good folks over at developer Grinding Gear Games, I was able to spend some time with their upcoming free to play Action RPG: Path of Exile.  I spent a few hours exploring the first areas of this game and it’s clear, it’s a Diablo clone that enhances on certain areas and lacks in others.  The game is currently in beta and the following thoughts should be taken with a grain of salt as they are subject to change. 

Focusing on the differences to start, Path of Exile has an intense Passive skill tree that you’ll be putting points into after a few minutes of play.  The amount of customization the player is allowed to do is impressive while at the same time borderline overwhelming.  Here’s a link to the passive tree in it’s current state over at the official Path of Exile site.  Take a moment, poke around and see for yourself.   The game does not utilize gold or any money system.  Instead it utilizes a system of breaking down objects into raw materials which can then be combined to make new equipment or gems. The game really throws you in and introduces a lot in the first 10 minutes. It can be slightly overwhelming especially if you’re not a hardened Action RPG player.  This could just be for the beta however.